As anyone who's played Chapter One will know, I'm a stickler for detail, and atmosphere is one of the most important tools at your disposal for creating it. It's all about immersion. Immerse your player in the story by setting the scene, both visually and auditory. One trick I like to use with sound is I'll note the background noise of an area and place a much quieter version of it near the transition point of an adjoining area.
I also check the description of anything that can be clicked on, including NPCs, tailoring them to observations the player can make.
If you haven't played Chapter One, I urge you to do so, and if you have, I urge you to play again. Were you aware that the confrontation that occurs in the mines has a game changing consequence if the Half Orc survives? The consequence being that you encounter him later and he has conveniently made an area combat free.
There are many things that are easy to miss, ranging in complexity, including but not limited to:
- Multiple reward possibilities dependant on how you're viewed by Anath.
- It's possible to get Gailin to like you. Hard work, but possible. There are several range bands to how he views you, altering his conversations and reactions to storyline in the process.
- There's an optional quest in Oasis involving a burnt note.
- Translating a book can gain another companion.
- Lore in all books is original and can contain clues.
- Lore on all armour is original, from dog collars to chainmail.
- In fact the lore of everything pertains to the setting
So... having rekindled my interest, I'm having another look. No promises, but knowing someone wanted to play Chapter 2 could make all the difference. Happy gaming people :)