The good news is that Chapter Two is now underway, and I'm setting out to include as much attention to detail as the prequel. NPCs will match their portraits as closely as possible, have voices and conversations that give them real personality, and descriptions too. Area designs have carefully placed items that sometimes require use of the "Adjust Location" tool to ensure I attain the look I'm trying to achieve, and also have careful consideration given to both lighting and sound. As in Chapter One, no item should feel out of place, and will have in depth lore unique to the world of Relbonia..
As a teaser, here's a few screen caps of the areas I've been working on. You can click on the pictures for a larger view. Hopefully you won't have to wait so long for the next update...
This will be the home of the player character and where the game will start. I hope to start on the opening cutscene soon...
Here's a weapon shop that will have a major role in the story...
And these are the nearby docks.
That's all the news for now.
All the best.
Quillmaster.