Thursday, October 01, 2009

The Trouble with Detail...

...is that it can bog you down. So why am I typing this when I could be pulling myself free from the quagmire? Simple. After all the devotion I've put into this, it would be criminal not to raise awareness of it. If this brings joy to just one person out there (and I know it will in years to come because hopefully my son will be able to play it and get an insight into his Dad) then it would have been worth it, but it would be preferable to have more than that enjoy playing in a world of my own creation.

Awareness is working because you are here. If you think you'd like to experience "The Relbonian Chronicles" then go tell your friends. You can never have too much awareness ;)

So what's bogged me down? Nothing too drastic. Not even too important for Chapter One to miss out on, but eventually I'll need it. Picture the scene:

There are essentially two types of magic in Relbonia. Mystical, being that used by Sorcerors, and Faith, the kind used by everyone else.
When I say everyone, I do mean all classes. Those traditionally non spell casting classes present (Fighter and Rogue) can cast spells from scrolls, the type of which is limited by the "Faith" they follow. They are currently limited to one Faith. Clerics on the other hand, can eventually access all 7 minor Faiths along with all the others bar the master Faith, "Muthkernatum", which is only available to high ranking Druids (whom the Clerics protect). Sorcerors on the other hand have no Faith limitations, deriving their magic from the essence of the land, which is why they are generally regarded as non believers or worse still, blasphemers.
Because Relbonia has its own mythology, I have had to rename many of the spells. Mostly those used by holy folk to add flavour to the game, and in some instances others because of names associatted with other settings (such as "Bigby"). I believe I have the renaming part 99% complete, but I also have to make the scrolls to match the renamed spells so that a player may purchase them from temples or Druid Colleges. The Faith issue means that I have to limit what scrolls are available to purchase based on the Faith followed by the character, which is evident based on the talisman/holy symbol they can wear (all of which have unique powers associatted with the Faith).
The problem with such attention to detail is I can't remember to what Faith I've assigned certain spells, although fortunately I'm about half way through the spell hook script which will deny the casting of a spell to non Sorcerors if they don't follow the revelant Faith. I say fortunate because I have at least got my code remarked with the Faith applicable to the spell. Unfortunately I can't have this open while checking where I am with the scroll creation, so I've now taken it upon myself to expand on the database I created to keep tabs on what spells I renamed so I can make a note of the Faith they're assigned to too. Of course this means extra work, but I'm hoping by doing it, it will make my life easier. At least when I come to assign scrolls to temple shops later I can filter my database and know what to plant in the shops inventory.

Perfectionism is a curse. ;)