I guess it's about time I posted something, so here it is.
I've been cleaning up a few loose ends, and created a few more merchants in Oasis so players can equip themselves before the big push toward the modules end. Most are pretty simple, but there's the odd one with surprises thrown in dependant on circumstance and how you steer conversation. One for example has a small quest available, while another might give you a tasty weapon at a desireable discount.
I've been adding to the henchman convo file too, putting lines in place so that you can ask about the area you're currently exploring. It's my intention to give the henchman some personality so he's more than just an extra pair of hands, and I'm confident the going is good, as I already have an idea for him to have his own story. Getting the story out of him though is another matter, as owing to the circumstances in which he is hired, it's highly likely that he'll start off annoyed with his employer.
That's about it as far as progress is concerned, except for a few additional custom items I've made for the merchants that tie in with the background of the module. Further progress is likely to slow down drastically for the next month or two as we are in the process of selling our house. Fingers crossed we have a buyer, and have also found the house we want to move to, but it's all a bit stressful at the moment as the house we want is a repossession, which means if our buyer pulls out we lose it, and anyone else can step in with a higher bid. We've already started losing sleep because of it, so wish us luck!
Monday, June 08, 2009
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