It's been a little hectic this month. We recently attended the funeral of my father-in-law which I'm pleased to say did the man justice. Our 2 year old son also said "Gran'pa" during the service filling us with a sense of pride. It's nice to know he remembers him, and we intend to make sure it stays that way.
I know I promised to make a post about some of the NPCs several posts ago, but er... I'll have to put that on hold for a while. Not because there's been no activity, far from it, it's just that I'd like to do some screen caps to accompany the article, and er... I can't be asked at the moment (lol). The reason I can't be asked however is because I've been too absorbed in making progress, so the good news is that I've overcome two major hurdles that stood in my way. As followers of this blog will know, I've got to the main target area that the PC has been struggling to get to. Although it's not the end of the module, it is pretty major in that several quests can be completed here. As for the two hurdles, the first of which was a cutscene I wanted to include to help complete the atmosphere of having successfully reached this destination. I'm pleased to say that not only is the cutscene complete, but I'm also very close to completing one of the major conversation files to take place at the location.
There's still lots to do, to the point that I often wish I wasn't tackling it alone (anyone out there think they can help?), but I'm real happy with what's been done so far, and that's what pushes me on. I'm considering making what's made so far availale for playtesting so that any bugs can e ironed out as I go. If anyone fancies helping me out in that respect drop me a line.
That's all for now. Hopefully my next post will have some NPC info ;)
Thursday, January 29, 2009
Tuesday, January 13, 2009
Dedication
I hereby dedicate this module to my father in law who passed away last week.
I'd also like to thank Gestalt for his cutscene system available at Neverwinter Vault, without which I'd never have been able to include the cutscenes responsible for breathing so much life into the module.
I'd also like to thank Gestalt for his cutscene system available at Neverwinter Vault, without which I'd never have been able to include the cutscenes responsible for breathing so much life into the module.
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